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▲TIPSv2: Advancing Vision-Language Pretraining with Enhanced Patch-Text Alignment (self.__VINEXT_RSC_CHUNKS__=self.__VINEXT_RSC_CHUNKS__||[];self.__VINEXT_RSC_CHUNKS__.push("2:I[\"aadde9aaef29\",[],\"default\",1]\n3:I[\"6e873226e03b\",[],\"Children\",1]\n5:I[\"bc2946a341c8\",[],\"LayoutSegmentProvider\",1]\n6:I[\"6e873226e03b\",[],\"Slot\",1]\n7:I[\"3506b3d116f7\",[],\"ErrorBoundary\",1]\n8:I[\"a9bbde40cf2d\",[],\"default\",1]\n9:I[\"3506b3d116f7\",[],\"NotFoundBoundary\",1]\na:\"$Sreact.suspense\"\n:HL[\"/assets/index-BLEkI_5r.css\",\"style\"]\n")target="_blank">gdm-tipsv2.github.io)
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Dinov3 segmented this perfectly, as good as a human might, TIPSv2 cut the head off and marked it with the same PCA values as the forest. Similarly, TIPSv2 "split" the snow in the foreground into two different PCA values despite it being visually (and physically) contiguous and not significantly distinct.